RoboCup Real Robot League Regulations

The International Committee for RoboCup announces a new draft regulation for RoboCup-97. This regulation was agreed by the members of the international committee and by participants for RoboCup-97 who attended the RoboCup Workshop at IROS-96. The revision of the regulation, from the current regulation draft, was made to reflect experiences of potential participants for RoboCup-97 for the fair and smooth game. It also ensures logistically feasible plans for robot, balls, and field. The major changes were made in the size of the field, the size of robot, and the creation of defense zone. The field was defined as a ping pong table so that most people can purchase it at low cost. After a hearing period and discussions, the international committee for RoboCup will finalize the regulations by December 1, 1996. Comments and suggestion shall be made to RoboCup@csl.sony.co.jp, which is RoboCup mailing list.
Draft Up-date record.

I. The regulation for small robot league.

  1. Field Size
    A ping pong table (a table tennis table) is used for the official match. The size and color of the table is officially determined as the international standard for ping pong. It is 152.5cm by 274cm, and color is green. Details shall be given in the figure.

    Four small panels are attached to the corner to avoid ball to stuck. As shown in the figure below, it should be located 3 cm from the corner for each axis. Green strips of width 1cm shall be painted to identify the edge of the panel.

    For details of the Table Tennis, please refer to International Table Tennis Federation, Regulations. The regulation of the table hight do not apply. We will provide appropriate hight for RoboCup, so that global vision can be used easily.

  2. Robot
    The maximum diameter of a circular robot shall be 15cm, while the maximum length of a rectangular robot shall be 18cm with a with a width of 10cm. These provide for the same size of robot in terms of surface area. This is approximately 1/10 of the length of the shorter end of the field.
  3. Team
    A team should consists of no more than 5 robots.
  4. Goals
    The width of the goal is 50 cm, which is approximately 1/3 of the length of the shorter end of the field. Behind the goal is a safety net (white) and a safety zone (green). This prevents robots from falling down from the goal post.
  5. Ball
    Orange golf ball shall be used.
  6. Colorings
    Colors of each part of the field are as follows:
    1. Field shall be dark green. Since ITTF's color regulation is flexible, there may be slight difference in the color of the table. The designer of the robot shall take this fact in consideration.
    2. Wall shall be white.
    3. Ball shall be orange.
    4. Lines are drawn in white.
    5. Some markers on corners and goals are in green.
    Coloring is a very sensitive issue, because it is very difficult to guarantee exact color which will be used at the competition. It also changes depends on lightings. While the organizer will make a sincere effort to provide standard color, the designer shall design their robot robust enough to cope with variations in color. Each team will be given certain amount of time to fine-tune their robot for the actual fields and settings on a day before the competition.
  7. Length of the game
    The games consits of the first half, break, and the second half. Each of them is 10 minutes.
  8. Wall
    A wall which is the same height as the golf ball shall be placed all around the field, except in goals. The wall shall be painted in white.
  9. Defense Zone
    Defense zone will be created in surrounding the goal of each side. It is 22.5 cm from the goal line, and width of 100 cm. The boarder of the defense zone will be painted in white, with the width of 1cm. Only one defense robot can enter this area. A brief passing and accidental entry of other robots are permitted, but intensional entry and stay is prohibited.
  10. Robot marking
    Each robot should put at least one colored ping pong ball on top of their body, approximately between 15 cm to 20 cm in height. Teams may, at their discretion, use two pingpong balls (of differing colours) per robot to determine the orientation of the robot as well as its postion. The color(s) of the ping pong ball(s) will be used to identify friend and enemy, as well as positions using the global vision system. The ping pong ball shall be located near the center of the robot.
  11. Wireless Communications
    Robot can use wireless communication to computers and network located outside of the field. The method of wireless communication, power, and frequency shall be notified at the time of registration. Any change after the registration shall be notified to the tounarment committee as soon as possible. In order to avoid interferance, a team should be able to select two carrior frequencies before the match. The type of the wireless communication shall follow legal regulations of the country where the tournarment is held.
  12. Global Vision System
    The use of global vision system is permitted, not required, to identify and track the position of robots and balls. The use of the global vision system shall be notified at the time of register (April 1, for RoboCup-97), and detailed arrangements shall be discussed with the RoboCup-97 committee.
  13. Lighting
    Separetely defined strength of lighting will be provided. However, because of extensive media coverage, additional lights many be imposed. Robots shall be roboust enough against lighting change.
  14. Goal Keepers
    Goal keeper can hold and manipulate a ball for up to 10 seconds within its penalty area. After releasing the ball, the keeper must not hold the ball until it touches any opponent, or an alley outside the penalty area. If the ball released by the keeper reaches the other half end of the court without touching any other player, the opponent is given an indirect free kick positioned anywhere along the half way line (borrowed from Futsal rule).
  15. Kick-off/Restart/Stop For kick-off, restart, and stop of the game, the umpire will call verbally, or by whistle, and the operator of the team can send signals to robots.

  16. Robot positions at kick-off/Restart
  17. Fouls
    Following fouls are defined:
    1. Multiple Defense
      When more than one defense robots enter the defense zone to substantially affects the game. The foul will be called, and the penalty kick will be declared.
    2. Ball Holding
      A player cannot 'hold' a ball unless it is a goal keeper in its penalty area. Holding a ball means taking a full control of the ball by removing its entire degrees of freedom; typically, fixing a ball to the body or surrounding a ball using the body to prevent accesses by others. A free kick will be decleared. If this happens in the defense zone by the denfense team, a penalty kick will be declared.
    3. Court Modification
      Modification or damage to the court and the ball is forbidden. Should this occur, the game is suspended and the appropriate restoration is done immediately before the game resumes.
    4. Robot Halting
      All the players must be halted prior to kick-off or restarting of the game. The judges check or adjust the placements of the players and declares the completion of adjustment by 5 seconds before cueing a kick-off or a restart action. During this 5 seconds, the players can move.
    5. Offside
      Offside rule is not adopted.
  18. Charging
    1. Unless during striving for a ball, a player must not attack another. In case the umpire clearly observes such an act, it is regarded as a violent action. Then the umpire presents a red card to the responsible player ordering it to leave the game. The judgment is done based on an external appearance.
    2. Throughout the game, if a player utilizes a device or an action which continuously exerts, or whose primal purpose appears to be, serious damages to other robot's functions, the umpire can present a yellow card as a warning to the responsible player, and order it to go outside the court and correct the problem. Once the correction is made, the robot can resume to the game under an approval by the umpire. In case the problem is repeated, the umpire presents a red card to the responsible player telling it to leave the game.
    Aside from the above items, no regulations are placed against possible body contacts, charging, dangerous plays, obstructions etc.
  19. Conflict Resolution
    Resolution of dispute and interpretation of ambiguity of rules shall be made by three officials, who will act as umpires, designated prior to the match. The umpires shall not have any conflict of interest to teams in the match. The umpires may consult with the tounarment officials of the RoboCup for resolving conflicts. Ambiguities shall be resolved by referring to FIFA official regulations, where appropriate.
  20. Revision of the Regulation
    Revision of the regulation will be made in the following procedure:
    1. Proposal
      Anyone may propose, or request, revision of the rule. The proposal shall be directed to the RoboCup committee. The proposal shall state reasons, needs, or merits of the proposed revision.
    2. Review
      The RoboCup committee will review each proposal and request, and decide whether the proposed revision shall be made.
    3. Draft
      When the proposed revision is concluded to be necessary, the RoboCup committee will discuss with the proposer of the revision to create the draft of the revision.
    4. Open Hearing
      The draft will be announced through the mailing-list as well as the web home page. After two weeks of open hearing period, the revision will be incorporated into the official rule. When opposition and suggestion is made during this period, a new draft will be created reflecting these comments. A new draft will be announced and offered for an open hearing.

II. The Regulations for Medium Size Robots

To encourage the participation, the regulations for medium size robots is less strict than for small size robots. Because there is no prototype robot. Rules is classified into three categories;
  1. definition of environment and the game process
  2. forbidden action of robots
  3. others

1. definition of environment and the game process

  1. Field Size
    457.5cm by 822cm
  2. Robot
    It should be within 50cm diameter.
  3. Teams
    A team should consists of no more than 5 robots.
  4. Goals
    The width of the goal is 150 cm and coloured in one colour(defined in Coloring)
  5. Ball
    A Ball for Middle size league. Size 4 ball for Futsal, standard by FIFA. It shall be coloured in one colour (defined in Coloring)

  6. Colourings
    Following parts are painted different colour:
    1. field
    2. wall
    3. ball
    4. lines drawn on the field
    5. markers on corners
    6. goals
    For example, Colours of each part of the field are as follows: The usage of colours is open discussion.
  7. Length of the game
    The games consits of the first half, break, and the second half. Each half is 5 minutes and break is 10 minutes.
  8. Wall
    refer to small size robots
  9. Defence Zone
    Defence zone will be created in surrounding the goal of each side. It is 67.5 cm from the goal line, and width of 300 cm. The boarder of the defence zone will be painted in yellow, with the width of 3cm.
  10. Robot marking
    Each robot may be coloured in one colour or put some sign pattern to distinguish own team and opponent. Precise definition of marking doesn't exist. It can be decided by negotiation of both teams before the match. Of course, it is possible to deceive other team, but we expect you behave with fair play spirit.
  11. Wireless Communications
    Wireless Communications
  12. Global Vision System
    It is permitted, but not recommended, to use a global vision system to identify and track the position of robots and balls. The use of the global vision system shall be notified at the time of register (April 1, for RoboCup-97), and detailed arrangements shall be discussed with the RoboCup-97 committee. However,
  13. Lighting
    refer to small size robots
  14. Kick-off/Restart/Stop
    For kick-off, restart, and stop of the game, the umpire will call verbally, or by whistle, and the operator of the team can send signals to robots or relocate by his/her own hands.
  15. Robot positions at kick-off/Restart

2. forbidden action of robots

Following actions are forbidden. See small size robots' rule.
  1. Ball Holding
  2. Court Modification
  3. Robot Halting
  4. Charging(attacking other robot)
    refer small size robots' rule 18

3. others

see small robots' rule 19 and 20

III. Other size of robots

Upon the request, we will define the regulations for robot which do not fit to above regulations.