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On the Precision of Textures
Nicolas De Mauroy and Frank Nielsen
Abstract:
In this paper, we first introduce the notion of texture precision given the 3d geometry of a scene.
We then provide an algorithm to acquire a texture/color map of the scene within a given precision.
The texture map is obtained using projective devices (like pinhole sensing device) from data acquired either in the real world or computer-synthesized.
Finally, we describe a procedure to obtain level of precisions by combining a modified edge-collapse geometry technique with an appropriate remapping texture engine. We report on our experiments and give perspectives for further research.
Key words: texture, color map, geometric model, simplification, level of details
Download the PDF paper here © IEICE (3060 KB size, 6 pages, 10 figures).
The original publication is available at IEICE.
Bibtex entry:
@Article{mn-pt:2001,
Author = {Nicolas De Mauroy and Frank Nielsen},
Title = {On the Precision of Textures},
Journal = {Transactions of the Institute of Electronics, Information, and Communication
Engineers (IEICE), Information and Systems},
Volume = "E84-D",
Number = 12,
Pages = {1684-1689},
Year = 2001
}
Related publications:
- Nicolas De Mauroy and Frank Nielsen,
On the Precision of Textures,
The Institute of Electronics, Information and Communication Engineers,
IEICE Transactions on Information and Systems,
Volume E84-D, 12, pp. 1684-1689 (Special issue), 2001.
- Nicolas De Mauroy and Frank Nielsen,
On the Precision of Textures,
IAPR Machine Vision Applications (MVA),
pp. 31-34, ISBN 4-901122-00-2, 2000.
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Last updated, 2003.