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On the Precision of Textures

Nicolas De Mauroy and Frank Nielsen

Abstract:
In this paper, we first introduce the notion of texture precision given the 3d geometry of a scene. We then provide an algorithm to acquire a texture/color map of the scene within a given precision. The texture map is obtained using projective devices (like pinhole sensing device) from data acquired either in the real world or computer-synthesized. Finally, we describe a procedure to obtain level of precisions by combining a modified edge-collapse geometry technique with an appropriate remapping texture engine. We report on our experiments and give perspectives for further research.  
 
Key words: texture, color map, geometric model, simplification, level of details
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The original publication is available at IEICE.

Bibtex entry:

@Article{mn-pt:2001,
       Author = {Nicolas De Mauroy and Frank Nielsen}, 
       Title = {On the Precision of Textures}, 
       Journal = {Transactions of the Institute of Electronics, Information, and Communication
	Engineers (IEICE), Information and Systems},
       Volume = "E84-D", 
       Number = 12, 
       Pages = {1684-1689},
       Year = 2001
}


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