Curriculum Vitae

Jun Rekimoto, Dr.Sci.

Summary

Jun Rekimoto received his B.A.Sc., M.Sc., and Ph.D. in Information Science from Tokyo Institute of Technology in 1984, 1986, and 1996, respectively. From 1986 to 1994, he worked for the Software Laboratory of NEC. During 1992-1993, he worked in the Computer Graphics Laboratory at the University of Alberta, Canada, as a visiting scientist. Since 1994 he has worked for Sony Computer Science Laboratories (Sony CSL). In 1999 he formed, and has since directed, the Interaction Laboratory within Sony CSL.

At Sony CSL, Rekimoto initiated and has led the "Real-World User Interfaces" project since 1994. This project produced several notable research accomplishments, including NaviCam (a situationally-aware mobile assistant), Pick-and-Drop (a direct-manipulation technique for inter-appliance computing), Multiple-Device Digital Whiteboard, Augmented Surfaces, and TimeScape (a time-machine user interface environment). Some of these are being commercialized in Sony's VAIO personal computer series.

Rekimoto's research interests include computer augmented environments, mobile/wearable computing, virtual reality, and information visualization. He has authored dozens of refereed publications in the area of human-computer interactions, including ACM, CHI, and UIST. One of his publications was recognized with the 30th commemorative papers award from the Information Processing Society Japan (IPSJ) in 1992. He also received the Multi-Media Grand Prix Technology Award from the Multi-Media Contents Association Japan in 1998, the Yamashita Memorial Research Award from IPSJ in 1999, and the Japan Inter-Design Award in 2003. In 2007, He elected to ACM SIGCHI Academy.

Personal Data

Full NameJun Rekimoto (暦本純一)
OfficeInteraction Laboratory, Sony Computer Science Laboratories, Inc.
Address3-14-13 Higashigotanda Shinagawa, Tokyo Japan
BirthFebruary 4, 1961, Tokyo Japan
NationalityJapanese
LanguagesJapanese (mother tongue), English

Education

1980-1984Dept. of Information Science, Tokyo Institute of Technology
1984-1986MA in Information Science , Tokyo Institute of Technology
1986 Dr. Sci. (Information Science), Tokyo Institute of Technology

Employment History

1986-1992Software Engineering Laboratories, NEC Corporation
1992-1993 Visiting Scientist, Department of Computing Science, University of Alberta
1994- Sony Computer Science Laboratories, Inc.
1998Senior Researcher, Sony Computer Science Laboratories, Inc.
1999-current Director, Interaction Laboratory, Sony Computer Science Laboratories, Inc.

Research Interests

Human Computer Interaction, Information Science

Awards

2007 ACM SIGCHI Academy
2005 iF Communication Design Award (Germany)
2004 Good Design Award (Japan)
2003 日本文化デザイン賞
2002 IPSJ Interaction 2002 best paper award (Japan)
2001 IPSJ Interaction 2001 best paper award (Japan)
2000 iF INTERACTION AWARD (Germany)
1999 IPSJ Yamashita memorial research Award
1999 best paper award, Workshop on Interactive Systems and Software, Japan Society for Software Science and Technology
1998 MMCA Technology Award, Japan Multimedia Contents Association Multimedia Grand Prix
1990 IPSJ 30th memorial paper award

Major Projects

1987-1992 Canae

A software platform for graphical user interface environments. Rekimoto’s acted as a key architect for the entire system while he was working for NEC software engineering laboratory. This system was used by more than 100 software projects in NEC.

1992-1993 Information Cube

A 3D information visualization system using semi-transparend rendering. This is one of the earliest example of 3D information visualization (work at University of Alberta).

1994-1996 NaviCam

A handheld augmented reality system.

1996 CyberCode

a marker-based augmented reality system. This is the world first augmented reality system using visual marker as a landmark. This technology is now becoming a new Sony PlayStation3 Game title called “Eye of Judgement”.

1998 Pick-and-Drop

Interaction technique for multiple computer environment.

1998 Holo-wall

A camera-based gesture sensing system

1999 Time-Machine Computing

An Information organization environment using a concept of “time-traveling”

2001-2002 SmartSkin

A Gesture sensor based-on electrostatic sensing

2005-2007 PlaceEngine

Wifi-based location infrastructure (www.placeengine.com)

Please visit home page for detailed description of projects including pictures, movies, and papers.

Publications

Books

Journal papers, Book chapters

International Conferences

Domestic Conferences (Refereed)

Invited talks, Keynotes

Technology Demonstrations, Installations

PROFESSIONAL MEMBERSHIPS AND POSITION

University Level Courses Taught

Patents (domestic)

Patents (USA)